Comments:
Kim
Summary:
The paper presents an interactive design system to help users design 3D plush toys. The system creates a 3D plush toy model from scratch by simply drawing its desired silhouette. The 3D model is associated with a 2D pattern, and it is the result of a physical simulation than mimics the inflation effect caused by stuffing. The system uses simple iterative adjustment method to implement the physical simulation.
In the user interface, the system provides a lot of functions for users, such as creating a new model, cut, creation of a part, pull and insertion and deletion of seam lines.
The author conducted several user studies. The system was first supported by professional balloon designers. And novice users also fount it easy to learn.
Discussion:
Another good paper for 3D design by 2D sketching. After reading these two papers, I find it is really a good direction for sketch recognition, maybe sketch rendering. In computer vision, rendering is a good direction, so I think sketch rendering may be also good for research.
In this paper, the system used very simple algorithm to convert 2d sketching to 3d toys. Time cost is also very important for rendering. In computer vision, 3D reconstruction always need a large amount of time. But in these two papers, they all avoid some uncommon situations and reduce the burden of computation. Although limited by some situations, these two systems both work well in user studies.
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