2010年12月11日星期六

Reading #26: Picturephone: A Game for Sketch Data Capture (Johnson)

Comments:
Francisco
Summary:
The paper proposes a sketch-based game, Picturephone, for collecting data on how people amke and describe sketches. It is inspired by a children's game called Telephone. There are three modes, draw, describe and rate. Each user will be randomly assigned a mode to involve into the game. In draw mode, users will be asked to draw a sketch based on the description. In describe mode, users will be asked to give a description based on the sketch. In rate mode, users will be asked to giave a point to each pair of sketches.


Picturephone is a web-based application, using the standard HTTP protocol. The main adavantage is that it doesn't require all users play the game synchronously.
Discussion:
A good application of hand-drawn sketch. The idea of the game is really good. Compared to Stellasketch, I think the asynchronous game is better. It is really hard to let a lot users play a game at the same time unless the game has been as popular as Chess, Poker. To be honest, it is impossible for such a game.

Also, what I am concerned more is show in discussion of Reading 24, how to use these data. I think there are still a long way to develop a recognizer to use these sketches as examples. How to filter out dirty data, how to remove ambiguity and conflict is still a main topic for these games.

1 条评论:

  1. Comparing with their system, the data collection process is of our final project is boring and after the data collection participant normally feels tired and don't want to do it again.We need to learn from this paper to generate better data collection process.

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